FRANCESCO BOCCADORO

CLIENT
_

SERVICE
VIRTUAL ROOM/REAL-TIME VISUALIZATION

YEAR
2022




In this personal work I have tried to create an environment that contains human artificial elements and organic creatures. The room was created using Unreal Engine 5, while the different assets were modeled on a Blender and textured on a Substance painter.
The final output is a minigame in which it is possible to move freely within this room.